![]() +: Oprickniks destroy vils+buildings but lose to most any military unit +: Nice boom with 3 vils being made in a block saves 10 seconds per vil +: Good military early on, most ship cossacks, then make muskets+strelets +: A quick start up, you can have you 'barracks' up before you age : Many think cuirs are better than they are, they fall to dragoons and doppelsoldners Good at everything, but not the best at anything. : Can't think of a huge downer, they are well rounded. +: CDBs= fun rush killing power with market upgrades +: A not-too-shabby FF, versatile, but not too flexible IMO +: Awesome eco, and you have 20 more military slots with maxed vils, and probably better effieciency. : An iffy late game eco, they only can have one factory. Combined with pikes/rods/dogs you can take care of cav as well ![]() +:Nice FF, Lancers are deadly to all infantry based rushes. :No viable FF, unless you count the BWKiC, which isn't as good as other civ's FFs +:Musket+Hussar is a good late game combo And rockets I think are the "best" [I put the "" because people will argue, but they have very high siege and splash damage Get this going AFTER you have a military. However this can also be a curse, for if you boom too much, you will be overpowered. +: Strong colonial and economy in general due to manors spawning vils. Since I play 'nilla, I'll stick to European civs. Yeah, the guide of all guides in strategy section probably helps.
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